Homid Gift Changes

Basic Gifts
Spend 1 or 2 Gnosis to activate. All devices at or above the complexity on the following chart are disabled, always for 1 minute: Activated Fetishes are not affected by this Gift
 * 1 Gnosis: Electronics(computers, telephones, etc.) and mechanical devices(cars, guns, etc.)
 * 2 Gnosis: Simple tools (knives, levels, pulleys, etc.)

Persuasion

Social Traits last for the scene or hour

You may also spend a Gnosis for a single Social Retest

Staredown

Retest with Intimidation

This Gift is effective for one minute unless broken, and you may not spend Mental Traits to extend it

Targets may spend a Willpower to resist flight for one turn

Intermediate Gifts
Disquiet

Retest with Empathy

Target down 1 Trait on ALL Challenges

Reshape Object

You must spend 5 minutes crafting the object

Objects stay reshaped for the scene but you may spend a Permanent Gnosis to make the effects permanent.

You may spend 1-3 Gnosis on this Gift: You may spend an extra Gnosis to make weapons inflict aggravated damage
 * Making a broken tree branch into a spear costs 1 Gnosis
 * Making a single plank into a raft that can carry three costs 2 Gnosis
 * Making a blade of grass into a lean-to that can resist hurricane winds costs 3 Gnosis

Spirit Ward

Spend Gnosis to activate this Gift

Spirits are down 2 Traits per Gnosis spent

Spirits of Avatar Level or above are immune to this Gift

Advanced Gifts
Assimilation

This Gift costs Willpower to activate:
 * Infiltrating another Sept costs 1 Willpower
 * Passing as a member of a Black Spiral Hive on another continent costs 3 Willpower
 * After the initial expenditure, you must spend 1 Willpower per day to maintain the Gift. The Rule of 5 does not limit the number of Willpower you may spend in this way.