Lupus Gift Changes

Basic Gifts
Hare's Leap

Spend 1 Athletics Ability to activate

You jump up to 12 Steps

This counts as your movement Action in Combat

You may take a combat action after your leap if you leap 6 steps or less

When not in combat, no expenditure is required, and distance is at ST discretion

Scent of Sight

This Gift can be activated at will

When negating darkness penalties in combat, make a Static Mental Challenge against your opponent's Mental Trait total, retest Primal Urge

Sense Prey

No expenditure is required for this Gift

Sense the Unnatural

Activation is a normal Mental Challenge against the target, retest Enigmas

You may spend 1 Gnosis to recieve a signature impression which can then be compared to future readings from this Gift, without requiring the Gnosis be spent on the future Challenge

If a second Challenge is required for unfamiliar impressions, it has a difficulty of the target's Mental Traits, retest Occult

Intermediate Gifts
Beast Life

Only 1 Gnosis is required to activate this Gift

Each additional Gnosis you spend extends the calling radius by 10 miles, if you use that function, or keeps the Gift active for an additional scene

Gnaw

Only spend up to 3 Willpower to use this Gift:
 * 1 Willpower: Gnawing through wood
 * 1 Willpower: Increase damage by 1 on your next successful bite attack
 * 2 Willpower: Steel cables
 * 3 Willpower: Titanium doors

Name the Spirit

After spending a Willpower, activation is a normal Mental Challenge against the spirit, retest Occult

To use this Gift across the Gauntlet, you must have a way of sensing across it

Advanced Gifts
Song of the Great Beast

To increase the odds of a favorable response, spend a Gnosis rather than Social Traits