Basic Gifts
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Spend 1 or 2 Gnosis to activate. All devices at or above the complexity on the following chart are disabled, always for 1 minute:
- 1 Gnosis: Electronics(computers, telephones, etc.) and mechanical devices(cars, guns, etc.)
- 2 Gnosis: Simple tools (knives, levels, pulleys, etc.)
Activated Fetishes are not affected by this Gift
Persuasion
Social Traits last for the scene or hour
You may also spend a Gnosis for a single Social Retest
Staredown
Retest with Intimidation
This Gift is effective for one minute unless broken, and you may not spend Mental Traits to extend it
Targets may spend a Willpower to resist flight for one turn
Intermediate Gifts
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Disquiet
Retest with Empathy
Target down 1 Trait on ALL Challenges
Reshape Object
You must spend 5 minutes crafting the object
Objects stay reshaped for the scene but you may spend a Permanent Gnosis to make the effects permanent.
You may spend 1-3 Gnosis on this Gift:
- Making a broken tree branch into a spear costs 1 Gnosis
- Making a single plank into a raft that can carry three costs 2 Gnosis
- Making a blade of grass into a lean-to that can resist hurricane winds costs 3 Gnosis
You may spend an extra Gnosis to make weapons inflict aggravated damage
Spirit Ward
Spend Gnosis to activate this Gift
Spirits are down 2 Traits per Gnosis spent
Spirits of Avatar Level or above are immune to this Gift
Advanced Gifts
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Assimilation
This Gift costs Willpower to activate:
- Infiltrating another Sept costs 1 Willpower
- Passing as a member of a Black Spiral Hive on another continent costs 3 Willpower
- After the initial expenditure, you must spend 1 Willpower per day to maintain the Gift. The Rule of 5 does not limit the number of Willpower you may spend in this way.